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I think what makes me stand out as a creative professional is that I don’t just make things to look cool. I make them to feel right. I like when a project has guts, when the design choices say something or serve a purpose. I care a lot about the why behind the things I build, whether it's a game level, a mechanic, or just the way a player opens a door. I’m the kind of person who rewatches a playtest five times just to figure out why someone got confused or bored. And then I fix it.

My background is kind of a weird mix: game design and data science. That means I’m just as comfortable analyzing spreadsheets of player behavior as I am sketching out a puzzle on paper. I love the crossover between logic and creativity, where systems and storytelling meet. I think some of my best work comes out of that space. When I can use numbers to tell a story, or a narrative moment to shape a mechanic, something clicks.

More than anything, I take a lot of pride in being self-aware. I actively ask for feedback, and when I get it, I use it. I like documenting my design process—what worked, what didn’t, and what I’d do differently next time—because it helps me grow. I'm not aiming to be the kind of designer who always gets it right on the first try. I’d rather be the one who listens, adjusts, and keeps improving.