Freelance Animator, Character Designer, and Multimedia Artist
Informations privéesDescription
I'm a multimedia artist specializing in character design and animation based in Chicago! Recently received my MFA in Animation at DePaul University, where I also received my BFA in Animation and a minor in Game Design in 2020.
I'm passionate about mental health and disability advocacy, music, character-driven narratives, and creating vibrant and emotional worlds. I love playing with the contrast created between dark themes and high chroma visuals in my work. I am skilled in 2D and 3D animation and rigging, and can work in varying mediums ranging from hand-drawn (TVPaint, Photoshop), pixilation, 3D (Maya, Blender, Unity, Unreal), and hybrid.
Previously a Women in Animation mentee for "Breaking In: Character Design for TV" with Dou Hong, art director for Invincible. In 2023, I was accepted into the Netflix Foundations Program, where I was mentored in visual development. I was also accepted into the Black Women in Animation Bootcamp at Titmouse Studios and participated in 2024. During my time at Kissing Party, I worked on content creation for social media including character designs, lip syncs, animation, and more. I also worked as an animator and artist on Kissing Party's upcoming Adult Swim Smalls series set for September.
As an avid musician, I love creating my own soundtracks and have made music for video games and short films.
IMDb: https://imdb.com/name/nm11211689/?
Portfolio: https://rebakli.wixsite.com/portfolio
Portfolio:
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Anarchy 99 - Plat 1 [MUSIC VIDEO]
Il y a presque 4 ans • 34,2K vues
Devi McCallion
29,8K abonnés
Plat 1 - Anarchy 99
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As part of the animated music video production for the band Anarchy 99, I was brought on to help create additional assets and animate them, character illustrations, as well as editing together backgrounds and creating parallax. -
Hominidae Trailer
Il y a presque 6 ans • 429 vues
Robert Brumfield
46 abonnés
Hominidae
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I worked on Hominidae, a VR short film by Brian Andrews. I was on pre-vis and animating the spider human using Maya. We used Shotgun for production tracking. I was also a part of the VR testing.